QuickSnooker is a fast fun simulation of the classic billiards game.
Play against friends, strangers or 4 levels of computer opponent.
The Basics- Taking a shot

There are two ways to take a shot - you might like to try them both to see which you are more comfortable with:
- ButtonDown-Drag-Release
- Move the mouse over the (white) cueball (Note: If your stupid enough you can use any ball as the cueball)
- Hold down the left mouse button
- Move the mouse smoothly 'away' from the cueball.
- Release - the Cueball will be 'Fired' down the white line.
- Click-Move-Click
- Move the mouse over the cueball
- Click (and release) the left mouse button (without moving the mouse !)
- Move the mouse smoothly 'away' from the cueball,
- Click the left mouse button - the Cueball will be 'Fired' down the white line.
*Note* The thin white line indicates the path the ball will follow - (it's
length is not representative of the distance that it will travel) - A Thicker
yellow appears resenting the cue itself. The % power is also displayed, 100% power will send the cueball approximately 2.5 times
the length of the table.)
Cancelling a shot
To Cancel a shot, click the right mouse button whilst dragging/moving.
Cue Ball Spin (English)
As with the real game it is possible to control the movement of the cueball after it has struck the
object ball using spin (or 'English' as Americans call it),
In fact, as is the case with the real game (for professionals) actually potting the balls is not the hard bit -
getting a good position for the *next* ball by using spin is where the real skill comes in.
The spin indicator shows where the tip of your cue will strike the cueball.
Click on the white ball to set the strike position, Striking the cueball high will cause the white to follow on,
low will cause it to spin back, whereas left and right will send the white towards the chosen side.
These effects combine in subtle ways with the angle between the balls, practise will give you a feel for it.
The Score Panel

The current player is shown in the top centre of the score panel.
Their current break (score this turn) is shown underneath.
On the left and right are the scores for each player - up to when this turn began.
The score from the break is added to the current players total when their turn is over.
At the bottom of the panel the ball, or balls that the current player should aim for are shown.
Repositioning the white

If the white is potted you may be required to reposition it with the 'D'.
A circle cursor will appear, move it within the D and it will turn white.
If the position is not in the D, or would touch another ball, the cursor turns black.
Click the left mouse button to select your chosen position, You can reposition using the right mouse button.