Snooker is truly a great, intelligent game - it combines skill and strategy like no other billiard table game.
If you're not familiar with the game, do take the trouble to learn, You will not regret it.
Snooker is played on a large, (12ft by 6ft) table with 22 balls, 15 'reds', 6 'colours' and a 'white' cueball.
Each red potted is worth:-
1 point
The colours score:-
Yellow 2 points
Green 3
Brown 4
Blue 5
Pink 6
Black 7 points
At the start of the game the white (cueball) is placed
anywhere inside the 'D' and player 1 'breaks'
The 'Break'
The first shot must
contact a red before any other ball - or a foul is called.
Ideally - player 1 will pot (pocket/sink) 1 or more reds -
but in snooker this is very hard, and rare, the more common alternative is to
play a 'saftey' shot, clipping the 'pack' (of reds) - and returning the white to
the top (right hand/balk) end of the table - again, ideally behind a colour.
| A good break |
 Before |
 After |
| A BAD break |
 Several balls have been left that the opponent could
pocket |
From this point, players score points by potting
balls, and from 'fouls' committed by their opponents.
Play alternates between the two players - excepting that
when a player pots a valid ball - he recives another turn.
The sequence that the balls must be potted in is:-
Any red
Any chosen colour
Any red
Any chosen colour
Repeat -
until no reds remain.
when each colour is potted, it is
replaced on its own spot.
then:-
Yellow,green,brown,blue,pink,black
(during this stage the colours do NOT come back up - unless
they have been potted as part of a foul, for example, out of sequence)
Fortunately, Quicksnooker will guide you through all of
this - it always shows you what to 'shoot at' in the panel at the bottom of the
screen.
It also deals with respotting
the colours, and refereeing and scoring fouls.
Fouls
Failure to strike a red
(before any other ball) - penalty four points
The
penalty is increased to 5, 6 or 7 if, instead of a red, the cue-ball strikes a
colour.
Failure to strike a valid colour also carries a
penalty of four points, or more (to the value of the colour hit or the colour
that was supposed to be hit). Also, if you have just sunk a red and may now
shoot at any colour, the colour that you first hit is the one you must sink -
sinking a different one is a foul.
Snookers
It should be obvious
from the above, that often a player can score more points by forcing his
opponenet into an 'awkward' (or impossible) situation - the act of so doing
being a 'snooker'
Other rules
There are a number
of other minor rules - you are unlikely to see some of them occur at all, and
when they do they are handled by clear 'pop-ups' in the program - it should be
obvious what to do - and why.
A closely related issue is the roulette and blackjack rules used in online casino
games."

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Pool
The registered version includes 'British' pool - as
played on coin-op tables in the UK.
It features a nicely
animated set of stripes and spots. Here's my very quick summary of the rules.
- Player A breaks and generally attempts to pot one or
more balls.
- Whichever ball player A pots he adopts that set
(stripes or spots) - if he pots a ball from both sets he may choose either set
- Player A must now pot all of his balls in any
pockets, in any order - he must always touch one of his own balls as the first
impact in any shot, if he succeeds in potting a ball he takes another turn.
- If a player - fails to hit his own ball first, fails
to hit a ball at all, hits the black first, or pots one of his opponent's
balls (even indirectly) he incurs a foul entitling his opponent to a free
shot.
- During a free shot, a player may strike any object
ball first, and may even (if for example his opponent has a pocket covered)
pot one of opponents ball's - without incurring a foul.
- The winning player is the first to pot the Black -
having first potted all of their own balls.
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9-ball
The registered version includes 9-ball, a game found
mostly in the United States. The rules in QuickSnooker are not exactly standard,
due to some limitations of computer simulations.
Here's
my very quick summary of the rules we use.
A game is played as a best of n 'frames' (or 'legs'), where n is an add number.Player A breaks and generally
attempts to pot one or more balls.
At the start of each frame the object balls are arrange
in a diamond with the 9-ball at the centre and the 1-ball at the head. The
player with the first shot may place the ball anywhere behind the balk line.
The players take turns shooting, except that if a
player legally sinks an object ball, they get another turn.
There are two ways to win - by (legally) sinking the
9-ball, or by having your opponent foul with three shots in a row.
Fouls are committed in the following ways:
- On every shot (including the break) the cue ball must
first hit the lowest-numbered ball on the table. (If you aren't familiar with
which colour represents which number, remember to check in the score panel to
see what you must aim at.) Hitting any other ball first, or not hitting
anything at all, is a foul.
- On the break, at least two object balls must hit
cushions, or a ball must be sunk. Otherwise, it is a foul. (Note: this is one
of the differences from 'real' 9-ball - then, at least four balls must hit the
cushions.)
- On each subsequent shot, at least one ball (either an
object ball or the cue ball) must hit a cushion, or an object ball must be
potted - otherwise it is a foul.
- Sinking the cueball at any time is a foul.
After any foul, the ball is 'in hand' - the next player
may place the cueball anywhere on the table. If an object ball has been potted
on a foul shot, it remains potted unless it is the 9-ball (or the cueball).
The one exception to the foul rules is a 'pushout',
which may be claimed immediately after the break.
- On a pushout, the second player may hit any ball
first without incurring a foul. (This is done because it is usual for the
1-ball to be difficult or impossible to hit after the break.)
- A player gets only one shot on a pushout, even if
they sink a ball. (If they sink the 9-ball, it is replaced on the table.)
- After the pushout, it is the breaker's shot, but if
he does not like the way the balls have been left, he may request the second
player to shoot again (without the benefit of the pushout.) This is to prevent
the second player from taking advantage of the flexibility of the pushout to
leave the breaker in an impossible position.
- Note that a pushout is not automatic - if the second
palyer is happy with the way the balls have ended up on the break, he may play
as usual.
Note: The balls may be sunk in any order, and in
particular the 9-ball may be sunk at any time. The rule is only that the
lowest-numbered ball must be the first one hit, so if you can knock the 1-ball
into the 9-ball in such a way that the 9-ball goes into a pocket, you can win a
frame very quickly.
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